“Des, what’s wrong? What kind of trouble? Are you okay?”
But the line goes dead.
I stare at the phone, worry spiking through me while my pack watches with growing concern that makes their combined scents sharpen with protective fury.
“Karma?” Declan’s voice carries alpha authority. “What’s wrong?”
“I don’t know. But Destiny’s in trouble, and she doesn’t call scared unless something’s really wrong.” My hands shake as I hit redial. “Destiny doesn’t do scared, period. She does confrontational and protective and occasionally homicidal when someone threatens people she cares about, but never scared.”
Voicemail.
I try again. Voicemail.
“Damn it.” I look at my pack, seeing my concern reflected in their faces. “Something’s wrong. Something’s really, really wrong, and I need to find out what kind of trouble she’s in.”
“We need to go to Anchor’s Rest,” I say, decision settling in my spine like steel. “Tonight.”
“Agreed,” Declan says immediately, already standing withthe kind of decisive movement that means he’s shifted into crisis management mode. “I’ll get the car.”
“I’ll pack overnight bags,” Adrian adds, taking the stairs two at a time.
“I’ll call the inn,” Reed says, fingers already flying over his phone with diplomatic efficiency.
Twenty minutes later we’re speeding toward Anchor’s Rest like some kind of pack rescue squad, which would be dramatic if I weren’t genuinely terrified about what kind of trouble Destiny found. Domestic bliss has been replaced by urgent concern and the absolute certainty that whatever’s waiting for us, we’re going to face it together.
Because this is what pack means—when one of us is in trouble, all of us respond. And Destiny might not be officially pack, but she’s family in every way that matters, which means whatever she’s dealing with is now our problem too.
Whatever’s waiting for us in Anchor’s Rest, we’ll handle it together.
That’s what family does.